 /****************************************************************  *                                                              *  *  curvyCorners                                                *  *  ------------                                                *  *                                                              *  *  This script generates rounded corners for your divs.        *  *                                                              *  *  Version 1.2.10                                               *  *  Copyright (c) 2008 Cameron Cooke                            *  *  By: Cameron Cooke and Tim Hutchison.                        *  *                                                              *  *                                                              *  *  Website: http://www.curvycorners.net                        *  *  Email:   web@cameroncooke.com                               *  *  Discuss: http://groups.google.com/group/curvycorners        *  *                                                              *  *  Changes:                                                    *  *                                                              *  *  29/10:08: Background position bug fix.                      *  *            (Fix by Dustin Jorge)                             *  *                                                              *  *                                                              *  *  This library is free software; you can redistribute         *  *  it and/or modify it under the terms of the GNU              *  *  Lesser General Public License as published by the           *  *  Free Software Foundation; either version 2.1 of the         *  *  License, or (at your option) any later version.             *  *                                                              *  *  This library is distributed in the hope that it will        *  *  be useful, but WITHOUT ANY WARRANTY; without even the       *  *  implied warranty of MERCHANTABILITY or FITNESS FOR A        *  *  PARTICULAR PURPOSE. See the GNU Lesser General Public       *  *  License for more details.                                   *  *                                                              *  *  You should have received a copy of the GNU Lesser           *  *  General Public License along with this library;             *  *  Inc., 59 Temple Place, Suite 330, Boston,                   *  *  MA 02111-1307 USA                                           *  *                                                              *  ****************************************************************/  // Browser detection  var isIE     = navigator.userAgent.toLowerCase().indexOf("msie") > -1;  var isMoz    = document.implementation && document.implementation.createDocument;  var isSafari = ((navigator.userAgent.toLowerCase().indexOf('safari')!=-1)&&(navigator.userAgent.toLowerCase().indexOf('mac')!=-1))?true:false;  /*  Usage:  newCornersObj = new curvyCorners(settingsObj, "classNameStr");  newCornersObj = new curvyCorners(settingsObj, divObj1[, divObj2[, divObj3[, . . . [, divObjN]]]]);  */  function curvyCorners()  {      // Check parameters      if(typeof(arguments[0]) != "object") throw newCurvyError("First parameter of curvyCorners() must be an object.");      if(typeof(arguments[1]) != "object" && typeof(arguments[1]) != "string") throw newCurvyError("Second parameter of curvyCorners() must be an object or a class name.");      // Get object(s)      if(typeof(arguments[1]) == "string")      {          // Get elements by class name          var startIndex = 0;          var boxCol = getElementsByClass(arguments[1]);      }      else      {          // Get objects          var startIndex = 1;          var boxCol = arguments;      }      // Create return collection/object      var curvyCornersCol = new Array();      // Create array of html elements that can have rounded corners      if(arguments[0].validTags)        var validElements = arguments[0].validTags;      else        var validElements = ["div"]; // Default      // Loop through each argument      for(var i = startIndex, j = boxCol.length; i < j; i++)      {          // Current element tag name          var currentTag = boxCol[i].tagName.toLowerCase();          if(inArray(validElements, currentTag) !== false)          {              curvyCornersCol[curvyCornersCol.length] = new curvyObject(arguments[0], boxCol[i]);          }      }      this.objects = curvyCornersCol;      // Applys the curvyCorners to all objects      this.applyCornersToAll = function()      {          for(var x = 0, k = this.objects.length; x < k; x++)          {              this.objects[x].applyCorners();          }      }  }  // curvyCorners object (can be called directly)  function curvyObject()  {      // Setup Globals      this.box              = arguments[1];      this.settings         = arguments[0];      this.topContainer     = null;      this.bottomContainer  = null;      this.masterCorners    = new Array();      this.contentDIV       = null;      // Get box formatting details      var boxHeight       = get_style(this.box, "height", "height");      var boxWidth        = get_style(this.box, "width", "width");      var borderWidth     = get_style(this.box, "borderTopWidth", "border-top-width");      var borderColour    = get_style(this.box, "borderTopColor", "border-top-color");      var boxColour       = get_style(this.box, "backgroundColor", "background-color");      var backgroundImage = get_style(this.box, "backgroundImage", "background-image");      var boxPosition     = get_style(this.box, "position", "position");      var boxPadding      = get_style(this.box, "paddingTop", "padding-top");      // Set formatting propertes      this.boxHeight       = parseInt(((boxHeight != "" && boxHeight != "auto" && boxHeight.indexOf("%") == -1)? boxHeight.substring(0, boxHeight.indexOf("px")) : this.box.scrollHeight));      this.boxWidth        = parseInt(((boxWidth != "" && boxWidth != "auto" && boxWidth.indexOf("%") == -1)? boxWidth.substring(0, boxWidth.indexOf("px")) : this.box.scrollWidth));      this.borderWidth     = parseInt(((borderWidth != "" && borderWidth.indexOf("px") !== -1)? borderWidth.slice(0, borderWidth.indexOf("px")) : 0));      this.boxColour       = format_colour(boxColour);      this.boxPadding      = parseInt(((boxPadding != "" && boxPadding.indexOf("px") !== -1)? boxPadding.slice(0, boxPadding.indexOf("px")) : 0));      this.borderColour    = format_colour(borderColour);      this.borderString    = this.borderWidth + "px" + " solid " + this.borderColour;      this.backgroundImage = ((backgroundImage != "none")? backgroundImage : "");      this.boxContent      = this.box.innerHTML;      // Make box relative if not already absolute and remove any padding      if(boxPosition != "absolute") this.box.style.position = "relative";      this.box.style.padding = "0px";      // If IE and height and width are not set, we need to set width so that we get positioning      if(isIE && boxWidth == "auto" && boxHeight == "auto") this.box.style.width = "100%";      // Resize box so that it stays to the orignal height      // Remove content if box is using autoPad      if(this.settings.autoPad == true && this.boxPadding > 0)        this.box.innerHTML = "";      /*      This method creates the corners and      applies them to the div element.      */      this.applyCorners = function()      {          /*          Create top and bottom containers.          These will be used as a parent for the corners and bars.          */          for(var t = 0; t < 2; t++)          {              switch(t)              {                  // Top                  case 0:                      // Only build top bar if a top corner is to be draw                      if(this.settings.tl || this.settings.tr)                      {                          var newMainContainer = document.createElement("DIV");                          newMainContainer.style.width    = "100%";                          newMainContainer.style.fontSize = "1px";                          newMainContainer.style.overflow = "hidden";                          newMainContainer.style.position = "absolute";                          newMainContainer.style.paddingLeft  = this.borderWidth + "px";                          newMainContainer.style.paddingRight = this.borderWidth + "px";                          var topMaxRadius = Math.max(this.settings.tl ? this.settings.tl.radius : 0, this.settings.tr ? this.settings.tr.radius : 0);                          newMainContainer.style.height = topMaxRadius + "px";                          newMainContainer.style.top    = 0 - topMaxRadius + "px";                          newMainContainer.style.left   = 0 - this.borderWidth + "px";                          this.topContainer = this.box.appendChild(newMainContainer);                      }                      break;                  // Bottom                  case 1:                      // Only build bottom bar if a top corner is to be draw                      if(this.settings.bl || this.settings.br)                      {                          var newMainContainer = document.createElement("DIV");                          newMainContainer.style.width    = "100%";                          newMainContainer.style.fontSize = "1px";                          newMainContainer.style.overflow = "hidden";                          newMainContainer.style.position = "absolute";                          newMainContainer.style.paddingLeft  = this.borderWidth + "px";                          newMainContainer.style.paddingRight = this.borderWidth + "px";                          var botMaxRadius = Math.max(this.settings.bl ? this.settings.bl.radius : 0, this.settings.br ? this.settings.br.radius : 0);                          newMainContainer.style.height  = botMaxRadius + "px";                          newMainContainer.style.bottom  =  0 - botMaxRadius + "px";                          newMainContainer.style.left    =  0 - this.borderWidth + "px";                          this.bottomContainer = this.box.appendChild(newMainContainer);                      }                      break;              }          }          // Turn off current borders          if(this.topContainer) this.box.style.borderTopWidth = "0px";          if(this.bottomContainer) this.box.style.borderBottomWidth = "0px";          // Create array of available corners          var corners = ["tr", "tl", "br", "bl"];          /*          Loop for each corner          */          for(var i in corners)          {              // FIX for prototype lib              if(i > -1 < 4)              {                  // Get current corner type from array                  var cc = corners[i];                  // Has the user requested the currentCorner be round?                  if(!this.settings[cc])                  {                      // No                      if(((cc == "tr" || cc == "tl") && this.topContainer != null) || ((cc == "br" || cc == "bl") && this.bottomContainer != null))                      {                          // We need to create a filler div to fill the space upto the next horzontal corner.                          var newCorner = document.createElement("DIV");                          // Setup corners properties                          newCorner.style.position = "relative";                          newCorner.style.fontSize = "1px";                          newCorner.style.overflow = "hidden";                          // Add background image?                          if(this.backgroundImage == "")                            newCorner.style.backgroundColor = this.boxColour;                          else                            newCorner.style.backgroundImage = this.backgroundImage;                          switch(cc)                          {                              case "tl":                                  newCorner.style.height      = topMaxRadius - this.borderWidth + "px";                                  newCorner.style.marginRight = this.settings.tr.radius - (this.borderWidth*2) + "px";                                  newCorner.style.borderLeft  = this.borderString;                                  newCorner.style.borderTop   = this.borderString;                                  newCorner.style.left        = -this.borderWidth + "px";                                  break;                              case "tr":                                  newCorner.style.height      = topMaxRadius - this.borderWidth + "px";                                  newCorner.style.marginLeft  = this.settings.tl.radius - (this.borderWidth*2) + "px";                                  newCorner.style.borderRight = this.borderString;                                  newCorner.style.borderTop   = this.borderString;                                  newCorner.style.backgroundPosition  = "-" + (topMaxRadius + this.borderWidth) + "px 0px";                                  newCorner.style.left        = this.borderWidth + "px";                                  break;                              case "bl":                                  newCorner.style.height       = botMaxRadius - this.borderWidth + "px";                                  newCorner.style.marginRight  = this.settings.br.radius - (this.borderWidth*2) + "px";                                  newCorner.style.borderLeft   = this.borderString;                                  newCorner.style.borderBottom = this.borderString;                                  newCorner.style.left         = -this.borderWidth + "px";                                  newCorner.style.backgroundPosition = "-" + (this.borderWidth) + "px -" + (this.boxHeight + (botMaxRadius + this.borderWidth)) + "px";                                  break;                              case "br":                                  newCorner.style.height       = botMaxRadius - this.borderWidth + "px";                                  newCorner.style.marginLeft   = this.settings.bl.radius - (this.borderWidth*2) + "px";                                  newCorner.style.borderRight  = this.borderString;                                  newCorner.style.borderBottom = this.borderString;                                  newCorner.style.left         = this.borderWidth + "px"                                  newCorner.style.backgroundPosition = "-" + (botMaxRadius + this.borderWidth) + "px -" + (this.boxHeight + (botMaxRadius + this.borderWidth)) + "px";                                  break;                          }                      }                  }                  else                  {                      /*                      PERFORMANCE NOTE:                      If more than one corner is requested and a corner has been already                      created for the same radius then that corner will be used as a master and cloned.                      The pixel bars will then be repositioned to form the new corner type.                      All new corners start as a bottom right corner.                      */                      if(this.masterCorners[this.settings[cc].radius])                      {                          // Create clone of the master corner                          var newCorner = this.masterCorners[this.settings[cc].radius].cloneNode(true);                      }                      else                      {                          // Yes, we need to create a new corner                          var newCorner = document.createElement("DIV");                          newCorner.style.height = this.settings[cc].radius + "px";                          newCorner.style.width  = this.settings[cc].radius + "px";                          newCorner.style.position = "absolute";                          newCorner.style.fontSize = "1px";                          newCorner.style.overflow = "hidden";                          // THE FOLLOWING BLOCK OF CODE CREATES A ROUNDED CORNER                          // ---------------------------------------------------- TOP                          // Get border radius                          var borderRadius = parseInt(this.settings[cc].radius - this.borderWidth);                          // Cycle the x-axis                          for(var intx = 0, j = this.settings[cc].radius; intx < j; intx++)                          {                              // Calculate the value of y1 which identifies the pixels inside the border                              if((intx +1) >= borderRadius)                                var y1 = -1;                              else                                var y1 = (Math.floor(Math.sqrt(Math.pow(borderRadius, 2) - Math.pow((intx+1), 2))) - 1);                              // Only calculate y2 and y3 if there is a border defined                              if(borderRadius != j)                              {                                  if((intx) >= borderRadius)                                    var y2 = -1;                                  else                                    var y2 = Math.ceil(Math.sqrt(Math.pow(borderRadius,2) - Math.pow(intx, 2)));                                  if((intx+1) >= j)                                    var y3 = -1;                                  else                                    var y3 = (Math.floor(Math.sqrt(Math.pow(j ,2) - Math.pow((intx+1), 2))) - 1);                              }                              // Calculate y4                              if((intx) >= j)                                var y4 = -1;                              else                                var y4 = Math.ceil(Math.sqrt(Math.pow(j ,2) - Math.pow(intx, 2)));                              // Draw bar on inside of the border with foreground colour                              if(y1 > -1) this.drawPixel(intx, 0, this.boxColour, 100, (y1+1), newCorner, -1, this.settings[cc].radius);                              // Only draw border/foreground antialiased pixels and border if there is a border defined                              if(borderRadius != j)                              {                                  // Cycle the y-axis                                  for(var inty = (y1 + 1); inty < y2; inty++)                                  {                                      // Draw anti-alias pixels                                      if(this.settings.antiAlias)                                      {                                          // For each of the pixels that need anti aliasing between the foreground and border colour draw single pixel divs                                          if(this.backgroundImage != "")                                          {                                              var borderFract = (pixelFraction(intx, inty, borderRadius) * 100);                                              if(borderFract < 30)                                              {										                                        this.drawPixel(intx, inty, this.borderColour, 100, 1, newCorner, 0, this.settings[cc].radius);                                              }									                                     else                                              {									                                         this.drawPixel(intx, inty, this.borderColour, 100, 1, newCorner, -1, this.settings[cc].radius);                                              }                                          }                                          else                                          {                                              var pixelcolour = BlendColour(this.boxColour, this.borderColour, pixelFraction(intx, inty, borderRadius));                                              this.drawPixel(intx, inty, pixelcolour, 100, 1, newCorner, 0, this.settings[cc].radius, cc);                                          }                                      }                                  }                                  // Draw bar for the border                                  if(this.settings.antiAlias)                                  {                                      if(y3 >= y2)                                      {                                         if (y2 == -1) y2 = 0;                                         this.drawPixel(intx, y2, this.borderColour, 100, (y3 - y2 + 1), newCorner, 0, 0);                                      }                                  }                                  else                                  {                                      if(y3 >= y1)                                      {                                          this.drawPixel(intx, (y1 + 1), this.borderColour, 100, (y3 - y1), newCorner, 0, 0);                                      }                                  }                                  // Set the colour for the outside curve                                  var outsideColour = this.borderColour;                              }                              else                              {                                  // Set the coour for the outside curve                                  var outsideColour = this.boxColour;                                  var y3 = y1;                              }                              // Draw aa pixels?                              if(this.settings.antiAlias)                              {                                  // Cycle the y-axis and draw the anti aliased pixels on the outside of the curve                                  for(var inty = (y3 + 1); inty < y4; inty++)                                  {                                      // For each of the pixels that need anti aliasing between the foreground/border colour & background draw single pixel divs                                      this.drawPixel(intx, inty, outsideColour, (pixelFraction(intx, inty , j) * 100), 1, newCorner, ((this.borderWidth > 0)? 0 : -1), this.settings[cc].radius);                                  }                              }                          }                          // END OF CORNER CREATION                          // ---------------------------------------------------- END                          // We now need to store the current corner in the masterConers array                          this.masterCorners[this.settings[cc].radius] = newCorner.cloneNode(true);                      }                      /*                      Now we have a new corner we need to reposition all the pixels unless                      the current corner is the bottom right.                      */                      if(cc != "br")                      {                          // Loop through all children (pixel bars)                          for(var t = 0, k = newCorner.childNodes.length; t < k; t++)                          {                              // Get current pixel bar                              var pixelBar = newCorner.childNodes[t];                              // Get current top and left properties                              var pixelBarTop    = parseInt(pixelBar.style.top.substring(0, pixelBar.style.top.indexOf("px")));                              var pixelBarLeft   = parseInt(pixelBar.style.left.substring(0, pixelBar.style.left.indexOf("px")));                              var pixelBarHeight = parseInt(pixelBar.style.height.substring(0, pixelBar.style.height.indexOf("px")));                              // Reposition pixels                              if(cc == "tl" || cc == "bl"){                                  pixelBar.style.left = this.settings[cc].radius -pixelBarLeft -1 + "px"; // Left                              }                              if(cc == "tr" || cc == "tl"){                                  pixelBar.style.top =  this.settings[cc].radius -pixelBarHeight -pixelBarTop + "px"; // Top                              }                              switch(cc)                              {                                  case "tr":                                      pixelBar.style.backgroundPosition  = "-" + Math.abs((this.boxWidth - this.settings[cc].radius + this.borderWidth) + pixelBarLeft) + "px -" + Math.abs(this.settings[cc].radius -pixelBarHeight -pixelBarTop - this.borderWidth) + "px";                                      break;                                  case "tl":                                      pixelBar.style.backgroundPosition = "-" + Math.abs((this.settings[cc].radius -pixelBarLeft -1)  - this.borderWidth) + "px -" + Math.abs(this.settings[cc].radius -pixelBarHeight -pixelBarTop - this.borderWidth) + "px";                                      break;                                  case "bl":                                      pixelBar.style.backgroundPosition = "-" + Math.abs((this.settings[cc].radius -pixelBarLeft -1) - this.borderWidth) + "px -" + Math.abs((this.boxHeight + this.settings[cc].radius + pixelBarTop) -this.borderWidth) + "px";                                      break;                              }                          }                      }                  }                  if(newCorner)                  {                      // Position the container                      switch(cc)                      {                          case "tl":                            if(newCorner.style.position == "absolute") newCorner.style.top  = "0px";                            if(newCorner.style.position == "absolute") newCorner.style.left = "0px";                            if(this.topContainer) this.topContainer.appendChild(newCorner);                            break;                          case "tr":                            if(newCorner.style.position == "absolute") newCorner.style.top  = "0px";                            if(newCorner.style.position == "absolute") newCorner.style.right = "0px";                            if(this.topContainer) this.topContainer.appendChild(newCorner);                            break;                          case "bl":                            if(newCorner.style.position == "absolute") newCorner.style.bottom  = "0px";                            if(newCorner.style.position == "absolute") newCorner.style.left = "0px";                            if(this.bottomContainer) this.bottomContainer.appendChild(newCorner);                            break;                          case "br":                            if(newCorner.style.position == "absolute") newCorner.style.bottom   = "0px";                            if(newCorner.style.position == "absolute") newCorner.style.right = "0px";                            if(this.bottomContainer) this.bottomContainer.appendChild(newCorner);                            break;                      }                  }              }          }          /*          The last thing to do is draw the rest of the filler DIVs.          We only need to create a filler DIVs when two corners have          diffrent radiuses in either the top or bottom container.          */          // Find out which corner has the biiger radius and get the difference amount          var radiusDiff = new Array();          radiusDiff["t"] = Math.abs(this.settings.tl.radius - this.settings.tr.radius)          radiusDiff["b"] = Math.abs(this.settings.bl.radius - this.settings.br.radius);          for(z in radiusDiff)          {              // FIX for prototype lib              if(z == "t" || z == "b")              {                  if(radiusDiff[z])                  {                      // Get the type of corner that is the smaller one                      var smallerCornerType = ((this.settings[z + "l"].radius < this.settings[z + "r"].radius)? z +"l" : z +"r");                      // First we need to create a DIV for the space under the smaller corner                      var newFiller = document.createElement("DIV");                      newFiller.style.height = radiusDiff[z] + "px";                      newFiller.style.width  =  this.settings[smallerCornerType].radius+ "px"                      newFiller.style.position = "absolute";                      newFiller.style.fontSize = "1px";                      newFiller.style.overflow = "hidden";                      newFiller.style.backgroundColor = this.boxColour;                      //newFiller.style.backgroundColor = get_random_color();                      // Position filler                      switch(smallerCornerType)                      {                          case "tl":                              newFiller.style.bottom = "0px";                              newFiller.style.left   = "0px";                              newFiller.style.borderLeft = this.borderString;                              this.topContainer.appendChild(newFiller);                              break;                          case "tr":                              newFiller.style.bottom = "0px";                              newFiller.style.right  = "0px";                              newFiller.style.borderRight = this.borderString;                              this.topContainer.appendChild(newFiller);                              break;                          case "bl":                              newFiller.style.top    = "0px";                              newFiller.style.left   = "0px";                              newFiller.style.borderLeft = this.borderString;                              this.bottomContainer.appendChild(newFiller);                              break;                          case "br":                              newFiller.style.top    = "0px";                              newFiller.style.right  = "0px";                              newFiller.style.borderRight = this.borderString;                              this.bottomContainer.appendChild(newFiller);                              break;                      }                  }                  // Create the bar to fill the gap between each corner horizontally                  var newFillerBar = document.createElement("DIV");                  newFillerBar.style.position = "relative";                  newFillerBar.style.fontSize = "1px";                  newFillerBar.style.overflow = "hidden";                  newFillerBar.style.backgroundColor = this.boxColour;                  newFillerBar.style.backgroundImage = this.backgroundImage;                  switch(z)                  {                      case "t":                          // Top Bar                          if(this.topContainer)                          {                              // Edit by Asger Hallas: Check if settings.xx.radius is not false                              if(this.settings.tl.radius && this.settings.tr.radius)                              {                                  newFillerBar.style.height      = topMaxRadius - this.borderWidth + "px";                                  newFillerBar.style.marginLeft  = this.settings.tl.radius - this.borderWidth + "px";                                  newFillerBar.style.marginRight = this.settings.tr.radius - this.borderWidth + "px";                                  newFillerBar.style.borderTop   = this.borderString;                                  if(this.backgroundImage != "")                                    newFillerBar.style.backgroundPosition  = "-" + (topMaxRadius - this.borderWidth) + "px 0px";                                  this.topContainer.appendChild(newFillerBar);                              }                              // Repos the boxes background image                              this.box.style.backgroundPosition      = "0px -" + (topMaxRadius - this.borderWidth) + "px";                          }                          break;                      case "b":                          if(this.bottomContainer)                          {                              // Edit by Asger Hallas: Check if settings.xx.radius is not false                              if(this.settings.bl.radius && this.settings.br.radius)                              {                                  // Bottom Bar                                  newFillerBar.style.height       = botMaxRadius - this.borderWidth + "px";                                  newFillerBar.style.marginLeft   = this.settings.bl.radius - this.borderWidth + "px";                                  newFillerBar.style.marginRight  = this.settings.br.radius - this.borderWidth + "px";                                  newFillerBar.style.borderBottom = this.borderString;                                  if(this.backgroundImage != "")                                    newFillerBar.style.backgroundPosition  = "-" + (botMaxRadius - this.borderWidth) + "px -" + (this.boxHeight + (topMaxRadius - this.borderWidth)) + "px";                                  this.bottomContainer.appendChild(newFillerBar);                              }                          }                          break;                  }              }          }          /*          AutoPad! apply padding if set.          */          if(this.settings.autoPad == true && this.boxPadding > 0)          {              // Create content container              var contentContainer = document.createElement("DIV");              // Set contentContainer's properties              contentContainer.style.position = "relative";              contentContainer.innerHTML      = this.boxContent;              contentContainer.className      = "autoPadDiv";              // Get padding amounts              var topPadding = Math.abs(topMaxRadius - this.boxPadding);              var botPadding = Math.abs(botMaxRadius - this.boxPadding);              // Apply top padding              if(topMaxRadius < this.boxPadding)                contentContainer.style.paddingTop = topPadding + "px";              // Apply Bottom padding              if(botMaxRadius < this.boxPadding)                contentContainer.style.paddingBottom = botMaxRadius + "px";              // Apply left and right padding              contentContainer.style.paddingLeft = this.boxPadding + "px";              contentContainer.style.paddingRight = this.boxPadding + "px";              // Append contentContainer              this.contentDIV = this.box.appendChild(contentContainer);          }      }      /*      This function draws the pixles      */      this.drawPixel = function(intx, inty, colour, transAmount, height, newCorner, image, cornerRadius)      {          // Create pixel          var pixel = document.createElement("DIV");          pixel.style.height   = height + "px";          pixel.style.width    = "1px";          pixel.style.position = "absolute";          pixel.style.fontSize = "1px";          pixel.style.overflow = "hidden";          // Max Top Radius          var topMaxRadius = Math.max(this.settings["tr"].radius, this.settings["tl"].radius);          // Dont apply background image to border pixels          if(image == -1 && this.backgroundImage != "")          {              pixel.style.backgroundImage = this.backgroundImage;			           pixel.style.backgroundPosition  = "-" + (this.boxWidth - (cornerRadius - intx) + this.borderWidth) + "px -" + ((this.boxHeight + topMaxRadius + inty) -this.borderWidth) + "px";		        }          else          {              pixel.style.backgroundColor = colour;          }          // Set opacity if the transparency is anything other than 100          if (transAmount != 100)            setOpacity(pixel, transAmount);          // Set the pixels position          pixel.style.top = inty + "px";          pixel.style.left = intx + "px";          newCorner.appendChild(pixel);      }  }  // ------------- UTILITY FUNCTIONS  // Inserts a element after another  function insertAfter(parent, node, referenceNode)  {	     parent.insertBefore(node, referenceNode.nextSibling);  }  /*  Blends the two colours by the fraction  returns the resulting colour as a string in the format "#FFFFFF"  */  function BlendColour(Col1, Col2, Col1Fraction)  {      var red1 = parseInt(Col1.substr(1,2),16);      var green1 = parseInt(Col1.substr(3,2),16);      var blue1 = parseInt(Col1.substr(5,2),16);      var red2 = parseInt(Col2.substr(1,2),16);      var green2 = parseInt(Col2.substr(3,2),16);      var blue2 = parseInt(Col2.substr(5,2),16);      if(Col1Fraction > 1 || Col1Fraction < 0) Col1Fraction = 1;      var endRed = Math.round((red1 * Col1Fraction) + (red2 * (1 - Col1Fraction)));      if(endRed > 255) endRed = 255;      if(endRed < 0) endRed = 0;      var endGreen = Math.round((green1 * Col1Fraction) + (green2 * (1 - Col1Fraction)));      if(endGreen > 255) endGreen = 255;      if(endGreen < 0) endGreen = 0;      var endBlue = Math.round((blue1 * Col1Fraction) + (blue2 * (1 - Col1Fraction)));      if(endBlue > 255) endBlue = 255;      if(endBlue < 0) endBlue = 0;      return "#" + IntToHex(endRed)+ IntToHex(endGreen)+ IntToHex(endBlue);  }  /*  Converts a number to hexadecimal format  */  function IntToHex(strNum)  {      base = strNum / 16;      rem = strNum % 16;      base = base - (rem / 16);      baseS = MakeHex(base);      remS = MakeHex(rem);      return baseS + '' + remS;  }  /*  gets the hex bits of a number  */  function MakeHex(x)  {      if((x >= 0) && (x <= 9))      {          return x;      }      else      {          switch(x)          {              case 10: return "A";              case 11: return "B";              case 12: return "C";              case 13: return "D";              case 14: return "E";              case 15: return "F";          }      }  }  /*  For a pixel cut by the line determines the fraction of the pixel on the 'inside' of the  line.  Returns a number between 0 and 1  */  function pixelFraction(x, y, r)  {      var pixelfraction = 0;      /*      determine the co-ordinates of the two points on the perimeter of the pixel that the      circle crosses      */      var xvalues = new Array(1);      var yvalues = new Array(1);      var point = 0;      var whatsides = "";      // x + 0 = Left      var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(x,2)));      if ((intersect >= y) && (intersect < (y+1)))      {          whatsides = "Left";          xvalues[point] = 0;          yvalues[point] = intersect - y;          point =  point + 1;      }      // y + 1 = Top      var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(y+1,2)));      if ((intersect >= x) && (intersect < (x+1)))      {          whatsides = whatsides + "Top";          xvalues[point] = intersect - x;          yvalues[point] = 1;          point = point + 1;      }      // x + 1 = Right      var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(x+1,2)));      if ((intersect >= y) && (intersect < (y+1)))      {          whatsides = whatsides + "Right";          xvalues[point] = 1;          yvalues[point] = intersect - y;          point =  point + 1;      }      // y + 0 = Bottom      var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(y,2)));      if ((intersect >= x) && (intersect < (x+1)))      {          whatsides = whatsides + "Bottom";          xvalues[point] = intersect - x;          yvalues[point] = 0;      }      /*      depending on which sides of the perimeter of the pixel the circle crosses calculate the      fraction of the pixel inside the circle      */      switch (whatsides)      {              case "LeftRight":              pixelfraction = Math.min(yvalues[0],yvalues[1]) + ((Math.max(yvalues[0],yvalues[1]) - Math.min(yvalues[0],yvalues[1]))/2);              break;              case "TopRight":              pixelfraction = 1-(((1-xvalues[0])*(1-yvalues[1]))/2);              break;              case "TopBottom":              pixelfraction = Math.min(xvalues[0],xvalues[1]) + ((Math.max(xvalues[0],xvalues[1]) - Math.min(xvalues[0],xvalues[1]))/2);              break;              case "LeftBottom":              pixelfraction = (yvalues[0]*xvalues[1])/2;              break;              default:              pixelfraction = 1;      }      return pixelfraction;  }  // This function converts CSS rgb(x, x, x) to hexadecimal  function rgb2Hex(rgbColour)  {      try{          // Get array of RGB values          var rgbArray = rgb2Array(rgbColour);          // Get RGB values          var red   = parseInt(rgbArray[0]);          var green = parseInt(rgbArray[1]);          var blue  = parseInt(rgbArray[2]);          // Build hex colour code          var hexColour = "#" + IntToHex(red) + IntToHex(green) + IntToHex(blue);      }      catch(e){          alert("There was an error converting the RGB value to Hexadecimal in function rgb2Hex");      }      return hexColour;  }  // Returns an array of rbg values  function rgb2Array(rgbColour)  {      // Remove rgb()      var rgbValues = rgbColour.substring(4, rgbColour.indexOf(")"));      // Split RGB into array      var rgbArray = rgbValues.split(", ");      return rgbArray;  }  /*  Function by Simon Willison from sitepoint.com  Modified by Cameron Cooke adding Safari's rgba support  */  function setOpacity(obj, opacity)  {      opacity = (opacity == 100)?99.999:opacity;      if(isSafari && obj.tagName != "IFRAME")      {          // Get array of RGB values          var rgbArray = rgb2Array(obj.style.backgroundColor);          // Get RGB values          var red   = parseInt(rgbArray[0]);          var green = parseInt(rgbArray[1]);          var blue  = parseInt(rgbArray[2]);          // Safari using RGBA support          obj.style.backgroundColor = "rgba(" + red + ", " + green + ", " + blue + ", " + opacity/100 + ")";      }      else if(typeof(obj.style.opacity) != "undefined")      {          // W3C          obj.style.opacity = opacity/100;      }      else if(typeof(obj.style.MozOpacity) != "undefined")      {          // Older Mozilla          obj.style.MozOpacity = opacity/100;      }      else if(typeof(obj.style.filter) != "undefined")      {          // IE          obj.style.filter = "alpha(opacity:" + opacity + ")";      }      else if(typeof(obj.style.KHTMLOpacity) != "undefined")      {          // Older KHTML Based Browsers          obj.style.KHTMLOpacity = opacity/100;      }  }  /*  Returns index if the passed value is found in the  array otherwise returns false.  */  function inArray(array, value)  {      for(var i = 0; i < array.length; i++){          // Matches identical (===), not just similar (==).          if (array[i] === value) return i;      }      return false;  }  /*  Returns true if the passed value is found as a key  in the array otherwise returns false.  */  function inArrayKey(array, value)  {      for(key in array){          // Matches identical (===), not just similar (==).          if(key === value) return true;      }      return false;  }  // Cross browser add event wrapper  function addEvent(elm, evType, fn, useCapture) {	  if (elm.addEventListener) {		  elm.addEventListener(evType, fn, useCapture);		  return true;	  }	  else if (elm.attachEvent) {		  var r = elm.attachEvent('on' + evType, fn);		  return r;	  }	  else {		  elm['on' + evType] = fn;	  }  }  // Cross browser remove event wrapper  function removeEvent(obj, evType, fn, useCapture){    if (obj.removeEventListener){      obj.removeEventListener(evType, fn, useCapture);      return true;    } else if (obj.detachEvent){      var r = obj.detachEvent("on"+evType, fn);      return r;    } else {      alert("Handler could not be removed");    }  }  // Formats colours  function format_colour(colour)  {      var returnColour = "#ffffff";      // Make sure colour is set and not transparent      if(colour != "" && colour != "transparent")      {          // RGB Value?          if(colour.substr(0, 3) == "rgb")          {              // Get HEX aquiv.              returnColour = rgb2Hex(colour);          }          else if(colour.length == 4)          {              // 3 chr colour code add remainder              returnColour = "#" + colour.substring(1, 2) + colour.substring(1, 2) + colour.substring(2, 3) + colour.substring(2, 3) + colour.substring(3, 4) + colour.substring(3, 4);          }          else          {              // Normal valid hex colour              returnColour = colour;          }      }      return returnColour;  }  // Returns the style value for the property specfied  function get_style(obj, property, propertyNS)  {      try      {          if(obj.currentStyle)          {              var returnVal = eval("obj.currentStyle." + property);          }          else          {              /*              Safari does not expose any information for the object if display is              set to none is set so we temporally enable it.              */              if(isSafari && obj.style.display == "none")              {                obj.style.display = "";                var wasHidden = true;              }              var returnVal = document.defaultView.getComputedStyle(obj, '').getPropertyValue(propertyNS);              // Rehide the object              if(isSafari && wasHidden)              {                  obj.style.display = "none";              }          }      }      catch(e)      {          // Do nothing      }      return returnVal;  }  // Get elements by class by Dustin Diaz.  function getElementsByClass(searchClass, node, tag)  {	     var classElements = new Array();      if(node == null)		      node = document;	     if(tag == null)		      tag = '*';	     var els = node.getElementsByTagName(tag);	     var elsLen = els.length;	     var pattern = new RegExp("(^|\s)"+searchClass+"(\s|$)");	     for (i = 0, j = 0; i < elsLen; i++)      {		        if(pattern.test(els[i].className))          {			           classElements[j] = els[i];			           j++;		        }	     }	     return classElements;  }  // Displays error message  function newCurvyError(errorMessage)  {      return new Error("curvyCorners Error:\n" + errorMessage)  }